Head-mounted virtual reality and augmented reality displays (a.k.a. VR/AR goggles) created a revolutionary multimedia genre that is seeking ever-broadening applications and novel natural human interfaces. Adding neuromonitoring and neurofeedback to this genre is expected to introduce a new dimension to user interaction with the cyber-world. This study presents the development of a Neuromonitoring VR/AR Goggle armed with electroencephalo- gram and electrooculogram sensors, programmable milli-Ampere current stimulators and wireless fog/cloud computing support. Beside of its potential use in mitigating cybersickness, this device may have potential applications in augmented cognition ranging from feedback-controlled perceptual training to on-line learning and virtual social interactions. A prototype of the device has been made from a Samsung Gear VR for S6. This study explains its technical design to ensure precision data sampling, synchronous event marking, real-time signal processing and big data cloud computing support. This study also demonstrates the effective-ness in measuring the event-related potentials during a visual oddball experiment.
CITATION STYLE
Zao, J. K., Jung, T. P., Chang, H. M., Gan, T. T., Wang, Y. T., Lin, Y. P., … Medeiros, F. A. (2016). Augmenting VR/AR applications with EEG/EOG monitoring and oculo-vestibular recoupling. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 9743, pp. 121–131). Springer Verlag. https://doi.org/10.1007/978-3-319-39955-3_12
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