Augmenting VR/AR applications with EEG/EOG monitoring and oculo-vestibular recoupling

15Citations
Citations of this article
46Readers
Mendeley users who have this article in their library.

This article is free to access.

Abstract

Head-mounted virtual reality and augmented reality displays (a.k.a. VR/AR goggles) created a revolutionary multimedia genre that is seeking ever-broadening applications and novel natural human interfaces. Adding neuromonitoring and neurofeedback to this genre is expected to introduce a new dimension to user interaction with the cyber-world. This study presents the development of a Neuromonitoring VR/AR Goggle armed with electroencephalo- gram and electrooculogram sensors, programmable milli-Ampere current stimulators and wireless fog/cloud computing support. Beside of its potential use in mitigating cybersickness, this device may have potential applications in augmented cognition ranging from feedback-controlled perceptual training to on-line learning and virtual social interactions. A prototype of the device has been made from a Samsung Gear VR for S6. This study explains its technical design to ensure precision data sampling, synchronous event marking, real-time signal processing and big data cloud computing support. This study also demonstrates the effective-ness in measuring the event-related potentials during a visual oddball experiment.

Cite

CITATION STYLE

APA

Zao, J. K., Jung, T. P., Chang, H. M., Gan, T. T., Wang, Y. T., Lin, Y. P., … Medeiros, F. A. (2016). Augmenting VR/AR applications with EEG/EOG monitoring and oculo-vestibular recoupling. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 9743, pp. 121–131). Springer Verlag. https://doi.org/10.1007/978-3-319-39955-3_12

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free