This paper presents an efficient implementation on a conventional computer architecture of some early visual processing that occurs in the eye. A retinal spatiotemporal recursive filtet, based on an extended version of Mead’s model, has been implemented by means of an original algorithm, ntuch faster than Fire (18 times for a 256 × 256 image). Various realistic aspects have been added, particularly non-homogeneotfs filtering by the clystalline lens. photoreceptor coupling, chromatic sampling and digital filtering with an irregular spatial sampling. The integration of these unconventional components of early visual organisation into a single coherent system leads to the development of clever digital realisations: among the many possibilities of this simulation tool, three of them are illustrated, concerning space-variant and colour processing. The program, written in the C language, allows synthesis, filtering and the display of colour images with moving objects.
CITATION STYLE
Beaudot, W., Palagi, P., & Hérault, J. (1993). Realistic simulation tool for early visual processing including space, time and colour data. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 686, pp. 370–375). Springer Verlag. https://doi.org/10.1007/3-540-56798-4_175
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