Despite the vast scholarship around serious games, there is still no consensus methodology for how to best go about designing them. This paper presents work-in-progress toward synthesizing an actionable, systematic serious game design theory. We introduce mIBO as a computational model to aid in thinking about game design processes and rationales, and OGrES as a method for defining the function of a serious game.
CITATION STYLE
Blackburn, N. N., & Cardona-Rivera, R. E. (2021). OGrES Welcome! Toward a systematic theory for serious game design. In CHI PLAY 2021 - Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play (pp. 242–248). Association for Computing Machinery, Inc. https://doi.org/10.1145/3450337.3483460
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