Connections between Fluxus indeterminacy, collaboration and open-endedness are connected to contemporary game art and its creative and sometimes subversive moves. Beginning with Marcel Duchamp's interest in games and continuing to John Cage's interest in chance operations along with various Fluxus artist's conceptions, the author moves through techniques and issues that underpin digital game deoelopment and its relation to Fluxus principles. Questions are raised and answered: What is a game? Why game art? Collective action through networks and Open Source strategies are explored. Mods, patches, scores and chance and the ways in which they subvert existing games or integrate the creative capacity of game designer with player are discussed and sometimes shown.
CITATION STYLE
Christensen, J. (2018). The Aesthetics of Play. In Sound and the Aesthetics of Play (pp. 1–38). Springer International Publishing. https://doi.org/10.1007/978-3-319-66899-4_1
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