The Business Model Network

  • Scholz T
4Citations
Citations of this article
10Readers
Mendeley users who have this article in their library.
Get full text

Abstract

The global phenomenon of eSports has experienced exponential growth in recent years, gaining interest from the media, sports and technology industries. Being born digital, global and agile, competitive gaming appeals to a young and emerging audience, and therefore the management of businesses within the eSports industry requires a unique strategy. Presenting a short history of the industry and an overview of its various stakeholders, the author explores how important governing principles have emerged to culminate in a business model network. An insightful read for scholars researching innovation, eBusiness and strategy, this book takes a pioneering approach and examines potential implications for the future of eSports.

Cite

CITATION STYLE

APA

Scholz, T. M. (2019). The Business Model Network. In eSports is Business (pp. 117–134). Springer International Publishing. https://doi.org/10.1007/978-3-030-11199-1_5

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free