A dungeon role playing game intended to induce emotions such as boredom, surprise, joy, anger and disappointment is introduced. From the preliminary study, facial expressions indicating boredom and anger were observed. Individual differences were found on appraisal and facial expression of surprise, joy and disappointment. © Springer-Verlag Berlin Heidelberg 2006.
CITATION STYLE
Wang, N., & Marsella, S. (2006). Introducing EVG: An emotion evoking game. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 4133 LNAI, pp. 282–291). Springer Verlag. https://doi.org/10.1007/11821830_23
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