Smartphones are trending and most tourists already own one. Many applications exist for smartphones, in order to help tourists in their journeys. Applications available share the same problem, though: content may not be complete or updated and, they lack user feedback. The best information about a city is usually held by locals, or by recent visitors. An application fed and maintained by its users, seems a good solution to improve the information contained in mobile applications for tourists. Motivating travelers to share their knowledge, in a long-term basis, poses a problem. We propose to tackle that problem through the use of Serious Games, to achieve user's collaboration in the building and maintenance of a tourism database. A prototype for Android platform was developed and deployed. A group of 20 individuals tested the application in the terrain. Data was collected from their experience. A survey to the users showed their feelings towards this new experience. Results showed that Serious Games are a viable approach to achieve several objectives. Users from the test group showed to be interested in the gaming environment, enabling them to share their knowledge, possibly in a long term basis. © 2013 Springer-Verlag.
CITATION STYLE
Fernandes, R. P. A., Almeida, J. E., & Rosseti, R. J. F. (2013). A collaborative tourist system using serious games. In Advances in Intelligent Systems and Computing (Vol. 206 AISC, pp. 725–734). Springer Verlag. https://doi.org/10.1007/978-3-642-36981-0_67
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