Global Illumination in Presence of Participating Media with General Properties

  • Languénou E
  • Bouatouch K
  • Chelle M
N/ACitations
Citations of this article
9Readers
Mendeley users who have this article in their library.
Get full text

Abstract

In the recent years a number of techniques have been devised by computer graphics researchers for rendering participating media like haze, fog, clouds, dust… Due to the complexity of the underlying physics, strong assumptions (isotropy, single scattering, no spontaneous emission…) are often made to make these techniques tractable. In this paper, we propose a method which lifts these assumptions. It relies on the discrete ordinate method and allows light transfer simulation in an environment made up of diffuse objects and participating media.

Cite

CITATION STYLE

APA

Languénou, E., Bouatouch, K., & Chelle, M. (1995). Global Illumination in Presence of Participating Media with General Properties. In Photorealistic Rendering Techniques (pp. 71–86). Springer Berlin Heidelberg. https://doi.org/10.1007/978-3-642-87825-1_6

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free