Simulation environments make it possible for science and engineering students to learn to interact with complex systems. Putting these capabilities to effective use for learning, and assessing learning, requires more than a simulation environment alone. It requires a conceptual framework for the knowledge, skills, and ways of thinking that are meant to be developed, in order to design activities that target these capabilities. The challenges of using simulation environments effectively are especially daunting in dispersed social systems. This article describes how these challenges were addressed in the context of the Cisco Networking Academies with a simulation tool for computer networks called Packet Tracer. The focus is on a conceptual support framework for instructors in over 9,000 institutions around the world for using Packet Tracer in instruction and assessment, by learning to create problem-solving scenarios that are at once tuned to the local needs of their students and consistent with the epistemic frame of "thinking like a network engineer." We describe a layered framework of tools and interfaces above the network simulator that supports the use of Packet Tracer in the distributed community of instructors and students. © 2009 The Author(s).
CITATION STYLE
Frezzo, D. C., Behrens, J. T., & Mislevy, R. J. (2010). Design patterns for Learning and assessment: Facilitating the introduction of a complex simulation-based learning environment into a community of instructors. Journal of Science Education and Technology, 19(2), 105–114. https://doi.org/10.1007/s10956-009-9192-0
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