A game-based learning platform for vocational education and training

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Abstract

This article records our contribution to the international debate on the use of modern technologies in the learning process. Our theme is the development of online games that support the learning processes of Vocational Education and Training. The medium we used for this implementation concerns an online platform that includes polymorphic games. The learning content of the platform refers to topics related to web-based algorithms, techniques and data flow methods, such as the Bellman-Ford, Dijkstra, Floyd, and Johnson algorithms. Each digital scenario has a specific goal. The completion of each scenario will familiarize the student/user with the process of the particular algorithm and how each algorithm is implemented in a networking environment. Our main goal of developing the platform is to use all the available modern technologies to create a strong overall learning experience through gaming that will also broaden the students’ knowledge of network algorithms.

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Kotsifakos, D., Zinoviou, X., Monachos, S., & Douligeris, C. (2018). A game-based learning platform for vocational education and training. In Advances in Intelligent Systems and Computing (Vol. 725, pp. 189–200). Springer Verlag. https://doi.org/10.1007/978-3-319-75175-7_20

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