In this paper, we describe the development of a SKKU glove, a wearable computing device for entertainment and games that can be used in wireless environments. The glove is equipped with chording keyboard mechanism for natural and flexible input and control of games, and a set of accelerator sensors for gathering information from hand gestures. Since the glove can be worn and used only in one hand, it not only provide a natural way to access games, but also helps the gamers with disabilities, particularly those who can use only one hand. The system configuration and the interface for input and control for the glove are presented. © IFIP International Federation for Information Processing 2006.
CITATION STYLE
Lee, S., Kim, J. G., & Kim, B. G. (2006). A chording glove for games: Development of a wearable game device. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 4161 LNCS, pp. 406–409). Springer Verlag. https://doi.org/10.1007/11872320_61
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