A Heuristic Framework for Evaluating User Experience in Games

  • Hochleitner C
  • Hochleitner W
  • Graf C
  • et al.
N/ACitations
Citations of this article
48Readers
Mendeley users who have this article in their library.
Get full text

Abstract

This course comprehensively covers important user experience (UX) evaluation methods as well as opportunities and challenges of UX evaluation in the area of entertainment and games. The course is an ideal forum for attendees to gain insight into state-of- the art user experience evaluation methods going way- beyond standard usability and user experience evaluation approaches in the area of human-computer interaction. It surveys and assesses the efforts of user experience evaluation of the gaming and human computer interaction communities during the last 15 years

Cite

CITATION STYLE

APA

Hochleitner, C., Hochleitner, W., Graf, C., & Tscheligi, M. (2015). A Heuristic Framework for Evaluating User Experience in Games (pp. 187–206). https://doi.org/10.1007/978-3-319-15985-0_9

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free