Visual Feedback Strategy Based on Serious Games for Therapy with T-FLEX Ankle Exoskeleton

N/ACitations
Citations of this article
6Readers
Mendeley users who have this article in their library.
Get full text

Abstract

Therapies with repetitive exercises can result in a lack of interest and motivation of the patient. Therefore, the inclusion of feedback strategies, such as serious games, evidences a significant improvement in those aspects. This paper presents the development and a preliminary validation with a healthy subject of a visual and interactive interface based on serious games for the rehabilitation of patients with ankle dysfunctions. The results show a high level of adaptation of the user to the interface and positive perception in this application.

Cite

CITATION STYLE

APA

Pino, A., Gomez-Vargas, D., Múnera, M., & Cifuentes, C. A. (2022). Visual Feedback Strategy Based on Serious Games for Therapy with T-FLEX Ankle Exoskeleton. In Biosystems and Biorobotics (Vol. 27, pp. 467–472). Springer Science and Business Media Deutschland GmbH. https://doi.org/10.1007/978-3-030-69547-7_75

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free