Therapies with repetitive exercises can result in a lack of interest and motivation of the patient. Therefore, the inclusion of feedback strategies, such as serious games, evidences a significant improvement in those aspects. This paper presents the development and a preliminary validation with a healthy subject of a visual and interactive interface based on serious games for the rehabilitation of patients with ankle dysfunctions. The results show a high level of adaptation of the user to the interface and positive perception in this application.
CITATION STYLE
Pino, A., Gomez-Vargas, D., Múnera, M., & Cifuentes, C. A. (2022). Visual Feedback Strategy Based on Serious Games for Therapy with T-FLEX Ankle Exoskeleton. In Biosystems and Biorobotics (Vol. 27, pp. 467–472). Springer Science and Business Media Deutschland GmbH. https://doi.org/10.1007/978-3-030-69547-7_75
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