We survey some of our recent work on interactive modeling, simulation, and control of large-scale crowds and traffic for urban scenes. The driving applications of our work include real-time simulation for computer games, virtual environments, and avatar-based online 3D social networks. We also present some preliminary results and proof-of-concept demonstrations. © Springer-Verlag 2009.
CITATION STYLE
Lin, M. C., Guy, S., Narain, R., Sewall, J., Patil, S., Chhugani, J., … Manocha, D. (2009). Interactive modeling, simulation and control of large-scale crowds and traffic. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 5884 LNCS, pp. 94–103). https://doi.org/10.1007/978-3-642-10347-6_9
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