The game of academic publishing: a review of gamified publication practices in the social sciences

0Citations
Citations of this article
10Readers
Mendeley users who have this article in their library.

Abstract

In the last decades, academic publishing in the Social Sciences has experienced a shift toward research management by non-academic stakeholders and performance-based funding systems (PBFSs). The resulting conditions of knowledge production and dissemination are increasingly described with “game” metaphors. This article provides a literature review of research concerning publishing in the Social Sciences and discusses how gamification becomes a key element. Quantifying publication outcomes to assess and financially incentivize research performance results in a highly competitive playing field where access to goods and services is denied to those who play the game poorly. The pressure to publish leads to unethical behavior and predatory publishing which are two side-effects of gamified practices. The reviewed literature also shows unequal starting conditions in terms of gender and language inequalities, as well as the dominance of the Global North. We conclude that the gamification of publication practices in the Social Sciences leads to stressful and dreadful environments.

Cite

CITATION STYLE

APA

Köbli, N. A., Leisenheimer, L., Achter, M., Kucera, T., & Schadler, C. (2024). The game of academic publishing: a review of gamified publication practices in the social sciences. Frontiers in Communication. Frontiers Media SA. https://doi.org/10.3389/fcomm.2024.1323867

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free