Virtual worlds are increasingly being used in research and development to provide simulation platforms for testing, debugging and validating proof-of-concepts, as they offer a significant savings in cost, time and other resources. This paper describes the design of a real-time open-source 3D simulation platform based on a commercially available Half Life 2 game engine. It is primarily aimed towards research in mobile robotics, in-game characters manipulation, surveillance related vision application, and high quality synthetic video generation. Along with the illustrations of the platform and the analysis of algorithms, this paper also provides a comprehensive tutorial in developing similar tools for researchers, enthusiasts and commercialists to pursue their interests in creating and applying such tools to their own objectives. © 2009 Springer-Verlag.
CITATION STYLE
Gupta, O. K., & Jarvis, R. A. (2009). Using a virtual world to design a simulation platform for vision and robotic systems. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 5875 LNCS, pp. 233–242). https://doi.org/10.1007/978-3-642-10331-5_22
Mendeley helps you to discover research relevant for your work.