In this paper, we will introduce two different three dimensional VR-based user interface for telecommunication network management. The first one is an immersive system, using HMD and other 3D input devices. The other is a WWW-based flat screen 3D collaborative user interface. The architecture of each system and our observation from it will be described. Then, a comparison will be made to show the merits and pitfalls of each.
CITATION STYLE
Kahani, M., & Beadle, H. W. P. (1997). Immersive and Non-immersive Virtual Reality Techniques Applied to Telecommunication Network Management. In Integrated Network Management V (pp. 383–395). Springer US. https://doi.org/10.1007/978-0-387-35180-3_29
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