In Chapter 2, we created a simple VR experience called GlobeHopper, in which we placed a user in the middle of a 360-degree still image. It's all well and good that as Priyanka in our user story we created a way to share a 360-degree photograph from our trip out to the U.S. West. What if we wanted to heighten our immersive, static photo with something more virtual, though?
CITATION STYLE
Baruah, R. (2020). Game Objects, Components, and an Introduction to C# Scripting. In Virtual Reality with VRTK4 (pp. 57–76). Apress. https://doi.org/10.1007/978-1-4842-5488-2_3
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