Game Objects, Components, and an Introduction to C# Scripting

  • Baruah R
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Abstract

In Chapter 2, we created a simple VR experience called GlobeHopper, in which we placed a user in the middle of a 360-degree still image. It's all well and good that as Priyanka in our user story we created a way to share a 360-degree photograph from our trip out to the U.S. West. What if we wanted to heighten our immersive, static photo with something more virtual, though?

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Baruah, R. (2020). Game Objects, Components, and an Introduction to C# Scripting. In Virtual Reality with VRTK4 (pp. 57–76). Apress. https://doi.org/10.1007/978-1-4842-5488-2_3

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