Timing analysis is a key step in the design of dependable real-time embedded systems. In this paper, we present GameTime, a toolkit for execution time analysis of software. GameTime is based on a combination of game-theoretic online learning and systematic testing using satisfiability modulo theories (SMT) solvers. In contrast with many existing tools for timing analysis, GameTime can be used for a range of tasks, including estimating worst-case execution time, predicting the distribution of execution times of a task, and finding timing-related bugs in programs. We describe key implementation details of GameTime and illustrate its usage through examples. © 2011 Springer-Verlag.
CITATION STYLE
Seshia, S. A., & Kotker, J. (2011). GameTime: A toolkit for timing analysis of software. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 6605 LNCS, pp. 388–392). https://doi.org/10.1007/978-3-642-19835-9_34
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