Performance Models of Interactive, Immersive Visualization for Scientific Applications

  • Taylor V
  • Stevens R
  • Canfield T
N/ACitations
Citations of this article
7Readers
Mendeley users who have this article in their library.
Get full text

Abstract

In this paper we develop a performance model for analyzing the endto -end lag in a combined supercomputer/virtual environment. We first present a general model and then use this model to analyze the lag of an interactive, immersive visualization of a scientific application. This application consists of a finite element simulation executed on an IBM SP-2 parallel supercomputer and the results displayed in real-time in the CAVE Automatic Virtual Environment. Our model decouples the viewpoint lag (not involving the simulation) from the interaction lag (using the results of the simulations). This model allows one to understand the relative contributions to end-to-end lag of the following components: rendering, tracking, network latency, simulation time, and various types of synchronization lags. The results of the study indicate that the rendering and network latency are the major contributors of the end-to-end lag. 1 Introduction Interactive, immersive visualization allows observers to...

Cite

CITATION STYLE

APA

Taylor, V. E., Stevens, R., & Canfield, T. (1996). Performance Models of Interactive, Immersive Visualization for Scientific Applications. In High Performance Computing for Computer Graphics and Visualisation (pp. 238–252). Springer London. https://doi.org/10.1007/978-1-4471-1011-8_16

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free