Plug and Play is an increasingly important concept in system and network architectures. We introduce and describe a spoken language dialogue system architecture which supports Plug and Playable networks of objects in its domain. Each device in the network carries the linguistic and dialogue management information which is pertinent to it and uploads it dynamically to the relevant language processing components in the spoken language interface. We describe the current state of our plug and play demonstrator and discuss theoretical issues that arise from our work. Plug and Play forms a central topic for the DHomme project.
CITATION STYLE
Rayner, M., Lewin, I., Gorrell, G., & Boye, J. (2001). Plug and play speech understanding. In Proceedings of the SIGDIAL 2001 Workshop - 2nd Annual Meeting of the Special Interest Group on Discourse and Dialogue. Association for Computational Linguistics (ACL). https://doi.org/10.3115/1118078.1118095
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