Handheld Augmented Reality (AR) is expected to provide ergonomic, intuitive user interfaces for untrained users. Yet no comparative study has evaluated these assumptions against more traditional user interfaces for an education task. In this paper we compare the suitability of a handheld AR arts-history learning game against more traditional variants. We present results from a user study that demonstrate not only the effectiveness of AR for untrained users but also its fun-factor and suitability in environments such as public museums. Based on these results we provide design guidelines that can inform the design of future collaborative handheld AR applications. Keywords: AR education, collaborative AR, usability studies. © 2006 Springer-Verlag Berlin/Heidelberg.
CITATION STYLE
Wagner, D., Schmalstieg, D., & Billinghurst, M. (2006). Handheld AR for collaborative edutainment. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 4282 LNCS, pp. 85–96). https://doi.org/10.1007/11941354_10
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