A reformulated radiosity algorithm is presented that produces initial images in time linear to the number of patches. The enormous memory costs of the radiosity algorithm are also eliminated by computing form-factors on-the-fly. The technique is based on the approach of rendering by progressive refinement. The algorithm provides a useful solution almost immediately which progresses gracefully and continuously to the complete radiosity solution. In this way the competing demands of realism and interactivity are accommodated. The technique brings the use of radiosity for interactive rendering within reach and has implications for the use and development of current and future graphics workstations.
CITATION STYLE
Cohen, M. F., Chen, S. E., Wallace, J. R., & Greenberg, D. P. (1988). A progressive refinement approach to fast radiosity image generation. In Proceedings of the 15th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1988 (pp. 75–84). Association for Computing Machinery. https://doi.org/10.1145/54852.378487
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