FROM THE DRAGON TO THE BEAST THE MARTIAL MONK AND VIRTUAL NINJA AS ACTUAL MARTIAL ARTISTS

0Citations
Citations of this article
11Readers
Mendeley users who have this article in their library.

Abstract

Navigating between society’s moral panics about the influence of violent videogames and philosophical texts about self-cultivation in the martial arts, this extract from the monograph, The Virtual Ninja Manifesto: Fighting Games, Martial Arts, and Gamic Orientalism, asks whether the figure of the ‘virtual ninja’ can emerge as an aspirational figure in the 21st century, modeled on the 'event' of Bruce Lee. The work seeks to illustrate the argument that the kind of training required to master videogames approximates the kind of training described in Zen literature on the martial arts. It suggests that the shift from the actual dōjō to a digital dōjō represents only a change in the technological means of practice. It explores the possibility that, after Bruce Lee and Daigo Umehara, martial arts games can promote spiritual development.

Cite

CITATION STYLE

APA

Goto-Jones, C. (2019). FROM THE DRAGON TO THE BEAST THE MARTIAL MONK AND VIRTUAL NINJA AS ACTUAL MARTIAL ARTISTS. Martial Arts Studies, 2019(8), 49–59. https://doi.org/10.18573/mas.88

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free