The ‘perception of being present in another space’ during video teleconferencing is a challenging task. This work makes an effort to improve upon a user perception of being ‘present’ in another space by employing a virtual reality (VR) headset and an embodied telepresence system (ETS). In our application scenario, a remote participant uses a VR headset to collaborate with local collaborators. At a local site, an ETS is used as a physical representation of the remote participant among his/her local collaborators. The head movements of the remote person is mapped and presented by the ETS along with audio-video communication. Key considerations of complete design are discussed, where solutions to challenges related to head tracking, audio-video communication and data communication are presented. The proposed approach is validated by the user study where quantitative analysis is done on immersion and presence parameters.
CITATION STYLE
Khan, M. S. L., Li, H., & Ur Réhman, S. (2016). Tele-immersion: Virtual reality based collaboration. In Communications in Computer and Information Science (Vol. 617, pp. 352–357). Springer Verlag. https://doi.org/10.1007/978-3-319-40548-3_59
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