Online gaming and emotion representation

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Abstract

The ability to simulate lifelike interactive characters has many applications in the gaming industry. A lifelike human face can enhance interactive applications by providing straightforward feedback to and from the users and stimulating emotional responses from them. Thus, the gaming and entertain-ment industries can benefit from employing believable, expressive characters since such features significantly enhance the atmosphere of a virtual world and communicate messages far more vividly than any textual or speech information. In this paper, we present an abstract means of description of facial expressions, by utilizing concepts included in the MPEG-4 standard. Furthermore, we exploit these concepts to synthesize a wide variety of expressions using a reduced representation, suitable for networked and lightweight applications. © Springer-Verlag Berlin Heidelberg 2003.

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Raouzaiou, A., Karpouzis, K., & Kollias, S. D. (2003). Online gaming and emotion representation. Lecture Notes in Computer Science (Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 2849, 298–305. https://doi.org/10.1007/978-3-540-39798-4_38

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