Generating directions for persuasive technology design with the inspiration card workshop

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Abstract

Participatory design methods may help account for the ethical implications of persuasive technology. But how can participatory design methods both address ethical issues and lead to effective persuasive technologies? This paper presents the early stages of participatory design with a college EcoHouse. I discuss concepts resulting from an Inspiration Card Workshop [1], finally considering further development of participatory methods for designing persuasive technology. © 2010 Springer-Verlag.

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Davis, J. (2010). Generating directions for persuasive technology design with the inspiration card workshop. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 6137 LNCS, pp. 262–273). https://doi.org/10.1007/978-3-642-13226-1_26

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