PurposeWearable technologies are a near future concept and cyborgs are in fact reality. The authors’ proposition is how cyborgisation could and will occur. The paper aims to discuss this issue. Design/methodology/approachThe approach used by this paper is a general review. FindingsThe authors explain how the line between humans and technology is becoming more and more blurred as this trends paper explores the concepts of singularity and cyborgs as a future state highlighting the world's first cyborg games. Originality/valueThe paper contributes to our understanding that science fiction is fiction to some but reality to others depending on a person's cognition and insight.
CITATION STYLE
Yeoman, I., & McMahon‐Beattie, U. (2015, March 16). Trends: cyborg games. Journal of Tourism Futures. Emerald Group Publishing Ltd. https://doi.org/10.1108/JTF-12-2014-0019
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