This paper reports our experience on interactive game development with a projector-camera system in a special topic course. We describe the course objective, learning outcomes, and how we offered it in our curriculum. Ideas of the rationale and expansion of this course is also presented. A camera-projector system requires a digital camera, a projector, and a computer. The projector and camera could be installed in various locations depending on the application. Our system used a rear-installed (behind the player) projector and camera, with players standing in between the projector-camera pair and the projected surface - a screen or a wall. We discuss in this paper a simple testing game engine using OpenCV and DirectX, with a few example games developed by the student teams. © 2008 Springer-Verlag Berlin Heidelberg.
CITATION STYLE
Wang, A. J. A. (2008). Interactive game development with a projector-camera system. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 5093 LNCS, pp. 535–543). https://doi.org/10.1007/978-3-540-69736-7_57
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