Enhancing 21st century skills with AR: Using the gradual immersion method to develop collaborative creativity

68Citations
Citations of this article
335Readers
Mendeley users who have this article in their library.

Abstract

As 21st century skills (e.g., creativity and collaboration) are informally developed by tech-savvy learners in the Digital Age, technology-based strategies to develop such skills in non-formal and formal contexts are necessary to reduce the gap between academic and business organizations on the one hand, and the revolutionary wave of self-taught networked learners on the other. In light of this, the Gradual Immersion Method (GIM) was designed to enhance collaborative creativity using interactive devices and augmented reality (AR), to support creativity-based learning, such as in the integrated study of Science, Technology, Engineering, Arts and Mathematics (STEAM). The GIM consists of three intuitive modules wherein learners collaboratively achieve learning object goals through interaction with images and 3D models, in a sequential transition from 2D to 3D and then to AR. In this paper, the process is illustrated through the deployment of the GIM in the study of Surrealist art features, using the Art Movement Learning App (AMLA), an area-specific technological solution based on the GIM, designed as foundation architecture for the investigation of a wide range of topics in an interactive manner.

References Powered by Scopus

A survey of augmented reality

6633Citations
N/AReaders
Get full text

Augmented Reality in education - cases, places and potentials

461Citations
N/AReaders
Get full text

Augmented reality to promote collaborative and autonomous learning in higher education

314Citations
N/AReaders
Get full text

Cited by Powered by Scopus

Virtual and augmented reality effects on K-12, higher and tertiary education students’ twenty-first century skills

262Citations
N/AReaders
Get full text

Immersive virtual reality as a tool to learn problem-solving skills

133Citations
N/AReaders
Get full text

A systematic review of the current state of collaborative mixed reality technologies: 2013–2018

77Citations
N/AReaders
Get full text

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Cite

CITATION STYLE

APA

Sanabria, J. C., & Arámburo-Lizárraga, J. (2017). Enhancing 21st century skills with AR: Using the gradual immersion method to develop collaborative creativity. Eurasia Journal of Mathematics, Science and Technology Education, 13(2), 487–501. https://doi.org/10.12973/eurasia.2017.00627a

Readers' Seniority

Tooltip

PhD / Post grad / Masters / Doc 70

47%

Lecturer / Post doc 56

37%

Professor / Associate Prof. 12

8%

Researcher 12

8%

Readers' Discipline

Tooltip

Social Sciences 40

34%

Computer Science 29

25%

Mathematics 24

21%

Arts and Humanities 23

20%

Save time finding and organizing research with Mendeley

Sign up for free