The research intends the establishment of the cognitive space where the force feedback, the sense of immersion and existence are implemented in interactive space functioned as the input of physical movements. The Electronic Bow Interface system has been developed based on a Japanese archery with consideration to apply the application of games such as FPS(First Person Shooting) into it; furthermore, contents are also developed with the Electronic Bow Interface system. This research also attempts the actualization of the realistic forced feedback and the interface where physical movement can be reflected. © 2013 Springer-Verlag Berlin Heidelberg.
CITATION STYLE
Yasumoto, M., & Ohta, T. (2013). The electric bow interface. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 8022 LNCS, pp. 436–442). Springer Verlag. https://doi.org/10.1007/978-3-642-39420-1_46
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