The electric bow interface

8Citations
Citations of this article
5Readers
Mendeley users who have this article in their library.

This article is free to access.

Abstract

The research intends the establishment of the cognitive space where the force feedback, the sense of immersion and existence are implemented in interactive space functioned as the input of physical movements. The Electronic Bow Interface system has been developed based on a Japanese archery with consideration to apply the application of games such as FPS(First Person Shooting) into it; furthermore, contents are also developed with the Electronic Bow Interface system. This research also attempts the actualization of the realistic forced feedback and the interface where physical movement can be reflected. © 2013 Springer-Verlag Berlin Heidelberg.

Author supplied keywords

Cite

CITATION STYLE

APA

Yasumoto, M., & Ohta, T. (2013). The electric bow interface. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 8022 LNCS, pp. 436–442). Springer Verlag. https://doi.org/10.1007/978-3-642-39420-1_46

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free