In this paper, efficient and generic tools for calibration and 3D reconstruction are presented. These tools exploit geometric constraints frequently present in man-made environments and allow camera calibration as well as scene structure to be estimated with a small amount of user interactions and little a priori knowledge. The proposed approach is based on primitives that naturally characterize rigidity constraints: parallelepipeds. It has been shown previously that the intrinsic metric characteristics of a parallelepiped are dual to the intrinsic characteristics of a perspective camera. Here, we generalize this idea by taking into account additional redundancies between multiple images of multiple parallelepipeds. We propose a method for the estimation of camera and scene parameters that bears strongsimilarities with some self-calibration approaches. Takinginto account prior knowledge on scene primitives or cameras, leads to simpler equations than for standard self-calibration, and is expected to improve results, as well as to allow structure and motion recovery in situations that are otherwise under-constrained. These principles are illustrated by experimental calibration results and several reconstructions from uncalibrated images.
CITATION STYLE
Wilczkowiak, M., Boyer, E., & Sturm, P. (2002). 3D modelling using geometric constraints: A parallelepiped based approach. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 2353, pp. 221–236). Springer Verlag. https://doi.org/10.1007/3-540-47979-1_15
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