This article presents a critical review of research on digital fabrication in K-12 arts and crafts education. We provide an overview of the research field from two perspectives: 1) digital fabrication technologies and classroom practices, and 2) applied theoretical frameworks and research methodologies. Results show that robotics, e-textiles and 3D are the most common digital fabrication themes in arts and crafts education. In the typical DF research project, a qualitative paradigm is chosen, and learning is described from a constructionist perspective. We conclude the article with two specific opportunities for consolidating research on digital fabrication for arts and crafts education.
CITATION STYLE
Stigberg, S., Said, F. F., & Blauhut, D. (2023). Digital Fabrication in Arts and Crafts Education: A Critical Review. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 14040 LNCS, pp. 642–657). Springer Science and Business Media Deutschland GmbH. https://doi.org/10.1007/978-3-031-34411-4_44
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