This article provides guidelines on how to make useful game definitions and discusses when that is a worthwhile undertaking. It examines a recent article attempting to define videogames (Bergonse in Comput Games J 6(4):239--255, 2017. https://doi.org/10.1007/s40869-017-0045-4), and uses it as an example to discuss game definitions in general. It concludes with reasons why making a final definition of games is not possible and why we need to continue to define games.
Arjoranta, J. (2019). How to Define Games and Why We Need to. The Computer Games Journal, 8(3–4), 109–120. https://doi.org/10.1007/s40869-019-00080-6