Children do not learn the meanings of words from parsing and understanding gigabytes of text; instead meanings are learned from competent speakers who relate language to what's happening in the child's environment. We present a word learning algorithm that operates in a video game environment where the players fill the role of the competent speakers and train softbots to learn language as a child would. We provide empirical evidence that the word learning algorithm successfully learns the meanings for some words in this environment and the children enjoy playing the game. Copyright © 2008, Association for the Advancement of Artificial Intelligence.
CITATION STYLE
Kerr, W., Cohen, P., & Chang, Y. H. (2008). Learning and playing in wubble world. In Proceedings of the 4th Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE 2008 (pp. 66–71). https://doi.org/10.1609/aiide.v4i1.18674
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