The aim of the article is to propose a method for evaluating player’s experience during gameplay using an eye-tracker and galvanic skin response sensor. The method is based on using data obtained from the game, in the light of patterns in game design. The article presents a preliminary, qualitative study, along with an exemplary interpretation of the gameplay of the Hidden Object Puzzle Adventure (HOPA) game.
CITATION STYLE
Grabska-Gradzińska, I., & Argasiński, J. K. (2018). Patterns in video games analysis – Application of eye-tracker and electrodermal activity (EDA) sensor. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 10842 LNAI, pp. 619–629). Springer Verlag. https://doi.org/10.1007/978-3-319-91262-2_54
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