Physical activity is a source of pleasure and important for wellbeing. However, for people with mobility impairment, exercise facilities can also be hard to access, increasing the importance of exercising at home. In this work, we explore the potential of hypercasual exergames - games that drastically reduce the amount of setup time - to provide opportunities for physically active and playful breaks throughout the day. Modifying an existing exergame geared toward wheelchair users [16], we report results from a player experience evaluation with eight wheelchair users that suggest a positive user experience, and outline how we seek to further develop the idea of hypercasuality of playful exertion in the future.
CITATION STYLE
Mason, L., Gerling, K., Dickinson, P., & Holopainen, J. (2020). Dash lane mobile: Exploring hypercasual play to provide accessible physically active breaks. In CHI PLAY 2020 - Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play (pp. 311–315). Association for Computing Machinery, Inc. https://doi.org/10.1145/3383668.3419869
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