In larp and role-playing, players often have experiences of being in another space that is beyond just having a strong imagination. Michel Foucault (1986) was one of the first philosophers to seriously examine the substance of this “otherness” of certain spaces in a society, which he called “heterotopias,” and this paper seeks to examine how the concept of heterotopias can provide both game designers and players with a valuable toolset in thinking about play spaces. We will begin by summarizing Foucault’s six principles of heterotopias, exploring what might make a given play space a heterotopia, and finally reflect on the dangerous waters about heterotopias that require sensitivity and respect from game designers and players.
CITATION STYLE
Hutchings, T., & Giardino, J. (2016). Foucault’s Heterotopias as Play Spaces. International Journal of Role-Playing, (7), 10–14. https://doi.org/10.33063/ijrp.vi7.252
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