Can we track the psychological traits or the profile of a player during gameplay, at least when the player is engaged in a ludic experience? We propose a game design methodology dedicated to the generation of a psychological profile of the player. Our experiment, a vocational guidance game, was created in collaboration with academic experts and industry game developers. Our first results form the basis for exploration of a field at the crossover of computer science (in particular, game design), psychology, and cognitive science.
CITATION STYLE
Guardiola, E., & Natkin, S. (2015). A game design methodology for generating a psychological profile of players. In Serious Games Analytics: Methodologies for Performance Measurement, Assessment, and Improvement (pp. 363–380). Springer International Publishing. https://doi.org/10.1007/978-3-319-05834-4_16
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