This paper presents a framework for creating and conducting serious games. It focuses on role-playing game based learning scenarios in 3D environments. The feasibility of the presented approach is demonstrated by a training scenario for apprenticeship job interviews. Based on the assumption that reflection phases as an important part of successful learning processes are to be adequately supported, we show how phases of immersion during the role-play are connected to separate phases of reflection. © 2010 Springer-Verlag Berlin Heidelberg.
CITATION STYLE
Malzahn, N., Buhmes, H., Ziebarth, S., & Hoppe, H. U. (2010). Supporting reflection in an immersive 3D learning environment based on role-play. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 6383 LNCS, pp. 542–547). https://doi.org/10.1007/978-3-642-16020-2_51
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