Dear esther: An interactive ghost story built using the source engine

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Abstract

This paper reflects on the design and production of an multimodal, environmental storytelling experiment constructed in the first-person game engine Source. Rather than being based around the resolution of conflicts and acheiving goals, Dear Esther presents a sparse environment with no embedded agents, relying purely on the player's engagement with and interpretation of a narrative delivered through semi-randomised audio fragments. Dear Esther was released for free download via a number of modding sites in June and this paper reflects on the experience of building and the response by gamers. © 2008 Springer Berlin Heidelberg.

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Pinchbeck, D. (2008). Dear esther: An interactive ghost story built using the source engine. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 5334 LNCS, pp. 51–54). https://doi.org/10.1007/978-3-540-89454-4_9

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