This paper analyses the use of active videogames in a sample of 570 Spanish adolescents who were in their last year of compulsory secondary school. The data, gathered through a self-report questionnaire, point out that 86.7% of the adolescents have played active videogames, 53.2% possess these technologies at home, but just 7.2% play this kind of videogame on a regular basis. Chi-square tests indicated that the percentages of males and adolescents who are native to the area who have ever played active videogames are higher when compared to those regarding females and immigrant adolescents. The availability of these technologies is lower in immigrants' homes, although there were no differences by sex or nationality in the high percentages of adolescents who do not usually play active videogames. This kind of study is of interest in helping to assess adolescents' adherence to one of the latest digital leisure activities which represents an alternative for maintaining an active lifestyle in a sedentary and technological society. ABSTRACT FROM AUTHOR
CITATION STYLE
Beltrán, V. J., Beltrán, J. I., Moreno, J. A., Cervelló, E., & Montero, C. (2012). El uso de videojuegos activos entre los adolescentes. (The use of active videogames among adolescents). Cultura_Ciencia_Deporte, 7(19), 19–24. https://doi.org/10.12800/ccd.v7i19.20
Mendeley helps you to discover research relevant for your work.