The ability customize a players avatar (their graphical representation) is one of the most popular features of online games and graphical chat environments. Though customizing appearance is a common ability in most games, creating tools for customizing a character's behaviour is still a difficult problem. We propose a methodology, based on direct manipulation, that allows players to specify the type of behaviour they would like in a given context. This methodology is iterative, with the player performing a number of different customizations in different contexts. Players are also able to continue customizing their character during play, with commands that can have long term and permanent effects. © IFIP International Federation for Information Processing 2006.
CITATION STYLE
Gillies, M. (2006). Applying direct manipulation interfaces to customizing player character behaviour. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 4161 LNCS, pp. 175–186). Springer Verlag. https://doi.org/10.1007/11872320_21
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