Two methods of optimization for an ar project: Mesh retopology and use of pbr materials

4Citations
Citations of this article
7Readers
Mendeley users who have this article in their library.
Get full text

Abstract

In an augmented reality project dealing with complex objects with a large scale, it is necessary to minimize the number of polygons of a mesh. The challenge is trying to find a compromise between accuracy, details and fluidity of the representation. Starting from two different surveys (Laser Scanner and Photogrammetry) with high resolution, two paths have been identified: the first one consists on the retopology of the mesh obtained from the point cloud with the help of software like Instant Mesh; the second one relies on the complete remodelling of the artefact, trying to simplify its structure in macro-elements using Retopoflow tool in Blender. The level of detail is preserved in both cases: in the first, the “quad mesh” keeps complex geometries minimizing the number of polygons; in the other an accurate management of texture of PBR materials returns realism with simple shapes, with a lower number of polygons. These methods have been applied to the reconstruction of San Lorenzo Bridge, one of the ancient monuments of the Roman Padova no longer visible, examined by the research project PD-Invisible. Results validate that the second method is more effective, ensuring an excellent realism in the rendering phases, minimizing the size of the file.

Cite

CITATION STYLE

APA

Perticarini, M., Callegaro, C., Carraro, F., & Mazzariol, A. (2020). Two methods of optimization for an ar project: Mesh retopology and use of pbr materials. In Advances in Intelligent Systems and Computing (Vol. 1140, pp. 1008–1015). Springer. https://doi.org/10.1007/978-3-030-41018-6_82

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free