Kinect is a line of motion sensing input devices by Microsoft for Xbox 360 and Xbox One video game consoles and Windows PCs. Based around a webcam-style add-on peripheral, it enables users to control and interact with their console/computer without the need for a game controller, through a natural user interface using gestures and spoken commands. The virtual simulation system is designed in the paper. Key Technologies of the Simulation System based on Virtual movement such us Characters in skinned binding technology, Kinect data capture, Movement data extraction and processing model, Depth of the image to bone, Sports redirection module and Skeleton model with motion data node bound are introduced in the paper. © 2014 Springer International Publishing.
CITATION STYLE
Luo, Q., & Yang, G. (2014). Research and simulation on virtual movement based on kinect. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 8525 LNCS, pp. 85–92). Springer Verlag. https://doi.org/10.1007/978-3-319-07458-0_9
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