This chapter consists of an exchange between Clarisse Sieckenius de Souza and myself, the author, in which Clarisse posed a number of challenging questions about my art, the role of computer code, predictability and the essence, or locus, of the work from a semiotic perspective. The artworks of mine that the exchange deals with are generative, that is they are time-based and the way that they develop is determined by rules specified in a computer program, or, in addition, they are interactive. The first section provides the background to my work that puts the exchange in context, the second section provides the challenges from Clarisse and then third is my response.
CITATION STYLE
Edmonds, E. A. (2017). Generative art: A semiotic exchange. In Conversations Around Semiotic Engineering (pp. 71–79). Springer International Publishing. https://doi.org/10.1007/978-3-319-56291-9_8
Mendeley helps you to discover research relevant for your work.