This paper introduces a novel approach to generating audio or visual heterogeneity by simulating multi-level habitat formation by ecosystemengineer organisms. Ecosystem engineers generate habitat by modulation ofenvironmental factors, such as erosion or radiation exposure, and provision of substrate. We describe Habitat, a simulation that runs on a two-dimensional grid occupied by an evolving population of stationary agents. The bodies of these agents provide local, differentiated habitat for new agents. Agents evolve using a conventional evolutionary algorithm that acts on their habitat preferences, habitat provision and lifespan, to populate the space and one another. This generates heterogeneous, dynamic structures that have been used in a prototype sonic artwork and simple visualisation. ©Springer-Verlag Berlin Heidelberg 2009.
CITATION STYLE
Dorin, A. (2009). Habitat: Engineering in a simulated audible ecosystem. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 5484 LNCS, pp. 488–497). https://doi.org/10.1007/978-3-642-01129-0_55
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