Large scene rendering

1Citations
Citations of this article
2Readers
Mendeley users who have this article in their library.
Get full text

Abstract

Large scene rendering causes many issues, including the algorithmic support and software/hardware implementation. The Level Of Details (LOD) architecture is the basis of terrain and vegetation rendering. The texturing techniques are strongly connected with a category of the LOD algorithm. Multi-texturing, clipmaps, and virtual texturing are the main methods, applying in the LOD algorithms. The classification of the forest rendering techniques demonstrates a great variety of methods that were developed actively since 1990s. The realistic leaves and grass rendering in the nearestLODare the special issues to that ought to be given a lot of attention respect to the current situation in computer graphics. The realistic lighting and shadow mapping technique are also in the focus of consideration.

Cite

CITATION STYLE

APA

Favorskaya, M. N., & Jain, L. C. (2017). Large scene rendering. In Intelligent Systems Reference Library (Vol. 122, pp. 281–320). Springer Science and Business Media Deutschland GmbH. https://doi.org/10.1007/978-3-319-52308-8_9

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free