Large scene rendering causes many issues, including the algorithmic support and software/hardware implementation. The Level Of Details (LOD) architecture is the basis of terrain and vegetation rendering. The texturing techniques are strongly connected with a category of the LOD algorithm. Multi-texturing, clipmaps, and virtual texturing are the main methods, applying in the LOD algorithms. The classification of the forest rendering techniques demonstrates a great variety of methods that were developed actively since 1990s. The realistic leaves and grass rendering in the nearestLODare the special issues to that ought to be given a lot of attention respect to the current situation in computer graphics. The realistic lighting and shadow mapping technique are also in the focus of consideration.
CITATION STYLE
Favorskaya, M. N., & Jain, L. C. (2017). Large scene rendering. In Intelligent Systems Reference Library (Vol. 122, pp. 281–320). Springer Science and Business Media Deutschland GmbH. https://doi.org/10.1007/978-3-319-52308-8_9
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