This paper examines the Bad News series of games, created by the Cambridge University Social Decision Making Lab and DROG Group, as an educational tool. More specifically, it considers Bad News as a persuasive game, within the umbrella of gamification. After considering the history and context of the game, the educational, motivational, and informational theoretical frameworks of the games, research, and criticisms, this paper concludes that the games are not, in themselves, transformative.
CITATION STYLE
Barabas, R. (2023). What’s the News About Bad News? A Review of Bad News Games as a Tool to Teach Media Literacy. Libri, 73(4), 283–292. https://doi.org/10.1515/libri-2023-0043
Mendeley helps you to discover research relevant for your work.