E-books, which have become increasingly popular, potentially offer users attractive and entertaining interaction beyond paper-based books However, they have lost physical features such as paper-like texture and page-flipping sensation We focus on flipbooks and propose a novel book-shaped device for flipbooks called Paranga that embodies both these physical features and e-book interactivity Paranga detects how quickly a user is turning pages and provides the tactile feedback of turning pages on his/her thumb by employing a rotatable roller mechanism with pieces of real paper Using this device, we created several interactive flipbook applications in which the story changes depending on page-turning speed This paper details the implementation of this device, describes the users' reactions at a conference exhibition, and discusses Paranga's possible applications © 2012 Springer-Verlag Berlin Heidelberg.
CITATION STYLE
Fujita, K., Kidokoro, H., & Itoh, Y. (2012). Paranga: An interactive flipbook. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 7624 LNCS, pp. 17–30). Springer Verlag. https://doi.org/10.1007/978-3-642-34292-9_2
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